The day started badly, when I came up against 8 tigers. This game could have gone my way with a bit of luck -- I needed my aircraft or artillery or M10's to get a couple of tigers early, and then my infantry could have advanced on an objective. But while I had some good luck, it didn't appear till later in the game, when the tide had turned. 1-6 loss.
Game 2 was against Oakie. I had to take an objective on the extreme right of the table. By the end of turn 2 my Stuarts had rushed across the table and taken the objective -- but they then took an artillery casualty, failed morale, and ran away. If they had stayed I had a 6-1 victory! I kept assaulting, and kepts getting pounded by artillery. Eventually I ran out of units and time -- a 1-6 loss!
Game 3 was a new scenario called Breakout. I was charged with attacking Jim, with his encircling forces coming on in my rear. I charged forward on one flank, with my Stuarts and M10's launching an assault on his infantry in the woods to take an objective. The M10's bounced affter losing one tank and doing some damage. The stuarts went in and reduced the infantry to one stand, were reduced to one tank, and then bounced. Dueling morale checks decreed that both Jim's infantry and my Stuarts broke, leaving an objective uncontested. Meanwhile, Jim's reserves had arrived and did great execution on my artillery and anti-tank forces. His tanks broke through and got close enough that they could have contested the objective. My M10's got into a duel with the German tanks, and lost! But one last anti tank gun got a long range hail mary shot that stuck, and the German tanks broke. By this time both sides were in bad shape. Jim got some maultier rocket launchers, and they did great execution. But I got a lucky airstrike which killed the maultiers, and Jim failed an army morale test. 4-3 win to me.
Game 4 was vs Ben. Ben and I were vying for the wooden spoon. Ben had a beautiful flaaschirmjager list, with 2+ morale rolls -- just about impossible to break. Whats more, he had minefields!!!! Ben was defending, and managed to build minefields around impassable terrain to have a set of totally safe objectives!!! I managed to attack one unit of fallshirmjagers that were outside of the fortifications and killed it, leaving my troops damaged. Ben made a mistake of trying to finish off my damaged troops, and bought on his reinforcements where he could attack me. But the plan went awry, and I killed his reinforcements. Once my artillery killed his 88's, he was on a company morale test. My turn consisted of dropping artillery to no effect, and then seeing if Ben could pass morale. Eventually he rolled a 1. A 6-1 to me!!!!
Game 5 was against Oakie again. This time the game was decided by who was the attacker. I was defending, and chose to set up on a virtually impassable hill. Oakie had two options for attacking me -- a single road up the hill or a long walk around the hill. In the first turn he failed to kill my arillery observer, who bought down devastating fire on his infantry working up the single road. And my aircraft pounded his troops walking around the hill. Next turn he still didnt hit my observer. I popped an M10 ambush and took out some of his tanks, and Oakie conceeded -- the artillery were going to kill a ton more of his infantry, and there was just no way he could get into an assault in any shape to actually win it. A 6-1 to me.