Showing posts with label Ben. Show all posts
Showing posts with label Ben. Show all posts

Sunday, May 8, 2016

Kingston Kup 2016

The day started badly, when I came up against 8 tigers.  This game could have gone my way with a bit of luck -- I needed my aircraft or artillery or M10's to get a couple of tigers early, and then my infantry could have advanced on an objective.  But while I had some good luck, it didn't appear till later in the game, when the tide had turned.  1-6 loss.


Game 2 was against Oakie.  I had to take an objective on the extreme right of the table.  By the end of turn 2 my Stuarts had rushed across the table and taken the objective -- but they then took an artillery casualty, failed morale, and ran away.  If they had stayed I had a 6-1 victory!  I kept assaulting, and kepts getting pounded by artillery.  Eventually I ran out of units and time -- a 1-6 loss!


Game 3 was a new scenario called Breakout.  I was charged with attacking Jim, with his encircling forces coming on in my rear.  I charged forward on one flank, with my Stuarts and M10's launching an assault on his infantry in the woods to take an objective.  The M10's bounced affter losing one tank and doing some damage.  The stuarts went in and reduced the infantry to one stand, were reduced to one tank, and then bounced.  Dueling morale checks decreed that both Jim's infantry and my Stuarts broke, leaving an objective uncontested.   Meanwhile, Jim's reserves had arrived and did great execution on my artillery and anti-tank forces.  His tanks broke through and got close enough that they could have contested the objective.  My M10's got into a duel with the German tanks, and lost!  But one last anti tank gun got a long range hail mary shot that stuck, and the German tanks broke.  By this time both sides were in bad shape.  Jim got some maultier rocket launchers, and they did great execution.  But I got a lucky airstrike which killed the maultiers, and Jim failed an army morale test.  4-3 win to me.


Game 4 was vs Ben.  Ben and I were vying for the wooden spoon.  Ben had a beautiful flaaschirmjager list, with 2+ morale rolls -- just about impossible to break.  Whats more, he had minefields!!!!  Ben was defending, and managed to build minefields around impassable terrain to have a set of totally safe objectives!!!  I managed to attack one unit of fallshirmjagers that were outside of the fortifications and killed it, leaving my troops damaged.  Ben made a mistake of trying to finish off my damaged troops, and bought on his reinforcements where he could attack me.  But the plan went awry, and I killed his reinforcements.  Once my artillery killed his 88's, he was on a company morale test.  My turn consisted of dropping artillery to no effect, and then seeing if Ben could pass morale.  Eventually he rolled a 1.  A 6-1 to me!!!!


Game 5 was against Oakie again.  This time the game was decided by who was the attacker.  I was defending, and chose to set up on a virtually impassable hill.  Oakie had two options for attacking me -- a single road up the hill or a long walk around the hill.  In the first turn he failed to kill my arillery observer, who bought down devastating fire on  his infantry working up the single road.  And my aircraft pounded his troops walking around the hill.  Next turn he still didnt hit my observer.  I popped an M10 ambush and took out some of his tanks, and Oakie conceeded -- the artillery  were going to kill a ton more of his infantry, and there was just no way he could get into an assault in any shape to actually win it.  A 6-1 to me.
















Monday, March 21, 2016

Dogs of War 2016 -- Day 2

After being crushed twice on Day 1 of the Dogs tournament, I came back with two wins to finish in the middle of the pack.

Game 3 was against Rusty.  It was Hasty Attack.  I managed to kill all of his advancing forces for a 5:2 victory.  Rusty was terribly unlucky, but this was a fantastic gentleman's game.  

Game 4 was against Smithy.  He had German infantry in a 'Dust Up'.  Smithy should have won -- he was incredibly unlucky with my aircraft coming on repeatedly, whereas his planes almost never showed up.  And I managed to make my morale checks when I needed them.

Final result was:
1st Place - Leigh, with a perfect score.
2nd Place - Griggsy
3rd Place - Pat and Smithy


Ben rolling for victory

Smithy vs Lowell.  This was going to be a 6-1 one way or the other.  Smithy managed to gain the victory, but it was actually close.

Pat deep in thought

My game vs Rusty.

A tense game -- Rob vs Pat.  Lots of spectators.

Can Rob gain the victory?  It was close, but Pat managed to pull out the win,

Sunday, March 20, 2016

Dogs of War 2016 - Day 1

Crushed I was -- absolutely crushed!!!!!

My first game against Griggsy.  It was close, but he managed to get his rangers to an objective.

Pat wasnt going to play -- but at the last minute managed to get free.  Which was great, because Jim had to drop out.

Leigh's horde of RV South Africans vs Rod.

Lowell's army -- 4 Tiger I's


My round 2 battle against Leigh.  I misplayed, and Leigh played perfectly.  I just couldnt get to grips with 16 25pounder guns!!!!

Americans in flames

Smithy dropped in from Army Reserve training to play a game.

Lowell's tigers just couldnt make it against Pat's Grenadiers (with pioneers and Stuka's)


Friday, September 11, 2015

Flames of War Vietnam at LGC

Played Ben at the Launceston Gaming Club.  1500 points each in Flames of War Vietnam.  Ben was Blackhorse Cavalry with all the toys (big tanks, small tanks, M113's, Zippos, ACAV, helicopters).

My list:

Vietnamese Infantry Battalion
Infantry Company, from Tour of Duty, page 22

Compulsory Infantry Battalion HQ (p.23) - 1x CinC AK47 Assault Rifle, 1x 2iC AK47 Assault Rifle (30 pts)
- 1x HMG Nest (60 pts)
- 1x Type 57 HMG (25 pts)
- 2x Type 52 75mm recoilless gun (40 pts)
- 3x Type 53 82mm mortar (60 pts)

Compulsory Infantry Company (p.24) - 1x Command AK47 Assault Rifle, 4x AK47 Assault Rifle, 3x B40 (175 pts)
- 1x Type 58 LMG (20 pts)
- 3x Replace B40 with B41 (20 pts)

Compulsory Infantry Company (p.24) - 1x Command AK47 Assault Rifle, 4x AK47 Assault Rifle, 3x B40 (175 pts)
- 1x Type 58 LMG (20 pts)
- 3x Replace B40 with B41 (20 pts)

Sapper Company (p.25) - 1x Command Pioneer AK47 Assault Rifle, 3x Pioneer AK47 Assault Rifle, 1x Pioneer B40 (150 pts)

Mortar Company (p.25) - 1x Command AK47 Assault Rifle, 6x Type 53 82mm mortar (125 pts)
- 1x Observer AK47 Assault Rifle (15 pts)

Divisional Mortar Company (p.27) - 1x Command AK47 Assault Rifle, 3x Type 53 120mm mortar (85 pts)
- 1x Observer AK47 Assault Rifle (15 pts)

Divisional Recoilless Gun Company (p.27) - 1x Command AK47 Assault Rifle, 6x Type 65 82mm recoilless gun (165 pts)

Local Force Company (p.70) - 1x Command Rifle, 5x Rifle (90 pts)
- 1x Replace Rifle with B41 (10 pts)
- 1x Type 58 LMG (20 pts)
- 1x Type 31 60mm mortar (20 pts)

Local Resistance (p.70) - 6x Resistance (150 pts)

1490 Points, 7 Platoons




The scenario was 'Free For All'.  I opted to use the vietnamese option of only having one force on the table, and being able to bring on the remaining troops using guerrilla reserves.  This may have been a poor decision -- it meant that the Vietnamese were constantly on the back foot.  It did, however, mean that the Vietnamese were able to spring 3 ambushes.

It started looking very sparse.  There wasn't anything protecting one flank (as I was only allowed to deploy one unit to cover two objectives!)




Ben charged up both flanks, and sent the helicopters to do some damage to the Vietnamese.  Those pink teams are tough!!!!!!






I got no reserves, so on to turn two.  Ben charged foward again.  Almost at both objectives!  Vietnamese reserves better come soon!!!!





Still no reserves for me.  Ben grabs the open objective.  We then realised I forgot to deploy my resistance teams.  Ben kindly let me deploy them -- one near each objective, and one in the central village.  I used the resistance team near the downed helicopter objective to move the objective (the brave peasants in the field have  miss-directed the imperialist dogs!)  (The brave Vietnamese peasants needed a 4+ to move the objective and keep the game alive for another turn)





Finally some Vietnamese reserves!  Got the divisional recoilless rifles.  And they appeared right behind the American M48 Pattons!  Scratch two Pattons!!!!!!  The helicopters returned to take on the recoilless rifles and wiped them out.  But they made hard work of it with some impressive saving die rolls!!!!!!






Ben grabbed the moved objective.  He also sent his zippo's around to support the Sheridans, since they had lost the big tanks.  But whats this -- another Vietnamese ambush with another platoon of recoilless rifles -- scratch the zippo platoon!!!!!!


But things were desperate.  I had to bring on an infantry company and charge it accross the open to contest the downed helicopter!




But massed free world firepower sent the brave Vietnamese to their makers!

There was one more turn, with a third ambush by recoilless rifles -- but it only managed to bail a M113, and hence didnt stop Ben getting the victory!  But he had to work for it!!!!!