Showing posts with label Matt. Show all posts
Showing posts with label Matt. Show all posts
Friday, April 3, 2026
Monday, December 23, 2024
What a Present
Wednesday, January 6, 2021
Trifecta
Played 3 games: 7 Wonders, Medici, and Mysterium. Cass had a hard time as a ghost in Mysterium, but she won Medici. I cant remember the result for 7 Wonders - I think Rob won.
Saturday, January 2, 2021
Wednesday, December 30, 2020
After Christmas Leftover Turkey
We played wingspan. Alex got me the Oceania expansion -- but I hadnt had time to sleeve the cards, so we played Base + European birds. Ross crushed us. Notable is Matt played, and Matt hates birds.
Saturday, December 28, 2019
More Austrian Games
Labels:
Alex,
Alisia,
Austria,
Cara,
Exploding Kittens,
Ligretto,
Matt,
Timmy,
Unstable Unicorns
Wednesday, December 25, 2019
Christmas Games in Austria
Christmas day played Exploding Kittens and Ligretto with Timmy, Alisia, Cara, Matt, Alex, and Lindsay -- all taking turns to drop in and out.
Wednesday, November 29, 2017
Family 7 Wonders
Alex was home with Matt. Alisia and Fabi were here. With so many people, a game of 7 Wonders broke out!
Friday, October 30, 2015
Last game with Matt (for a while)
Matt is heading back to Adelaide. He has one more week at the Launceston club, but I will be in Sydney, so this was the last game I will get to play against Matt. At least, not until we meet at Cancon some time :)
It was Flames of War, 1750 points of early war. 1750 points is a lot in early war. Matt had SS infantry with armoured cars and AT guns. I had French armour. A ton of French armour. The mission was fighting withdrawal.
The horde of French armour attacked down one flank, well away from the AT guns. The game started badly for Matt when his motorcycle mounted SS troops tried to dismount and move into a village, but failed their roll to enter the village and stayed in the open, under MG fire. Matt dropped his armoured cars out of ambush, and they shot up the French armoured cars. But they couldn't withstand the French tanks. I assaulted an infantry platoon in woods near the objective, losing one platoon of tanks as they bogged. But the second platoon of tanks cleared the woods. Matt then had to move his armoured cars over to contest the objective, and both bogged in woods. So a very lucky win to me.
It was Flames of War, 1750 points of early war. 1750 points is a lot in early war. Matt had SS infantry with armoured cars and AT guns. I had French armour. A ton of French armour. The mission was fighting withdrawal.
The horde of French armour attacked down one flank, well away from the AT guns. The game started badly for Matt when his motorcycle mounted SS troops tried to dismount and move into a village, but failed their roll to enter the village and stayed in the open, under MG fire. Matt dropped his armoured cars out of ambush, and they shot up the French armoured cars. But they couldn't withstand the French tanks. I assaulted an infantry platoon in woods near the objective, losing one platoon of tanks as they bogged. But the second platoon of tanks cleared the woods. Matt then had to move his armoured cars over to contest the objective, and both bogged in woods. So a very lucky win to me.
Friday, October 9, 2015
Matt brings a die rolling assistant
Two games of Flames of War at the Launceston Gaming Club. Me vs Matt (assisted by his wife, Pip), and Lowell vs Rob.
Nick sent his assault guns and some infantry foward, to break up the German attack.
But the swarm of Panzer IV's and Pumas got around his flank and killed a couple of assault guns. Also, they had to rush back to protect the objective! Matt's king tiger and hero Piper missed every shot -- for 3 or 4 turns running!
There was one assault gun that was bailed and kept staying bailed! So the reception that was set up for Matts flank attack wasn't as strong as it should have been. The assault guns did some damage, but not enough. The fallschirmjager got into assault, and popped the assault guns. The engineers went in to an assault, but missed every assault roll, were hit in the counterattack, failed morale, and retreated. They then failed to unpin and go back into the assault! So victory to Matt in a close game.
Meanwhile, on the other table Lowell and Rob had an early war game. Lowell had a militia battalion -- there were thousands of them!!!! I left before tha battle finished, but I think the militia were in trouble -- there was so many of them they just couldnt concentrate and get to the decisive point without getting in the way of each other.
My game with Matt was 1500 points, Late War. I had sappers with assault guns (and the hero V.S. Rat), Matt had Kampfgruppe Pieper, with Pieper in a panther, a king tiger, and a lot of panzer IV's.
The mission was Breakthrough, with Matt attacking the objectives in the bottom left.
But the swarm of Panzer IV's and Pumas got around his flank and killed a couple of assault guns. Also, they had to rush back to protect the objective! Matt's king tiger and hero Piper missed every shot -- for 3 or 4 turns running!
There was one assault gun that was bailed and kept staying bailed! So the reception that was set up for Matts flank attack wasn't as strong as it should have been. The assault guns did some damage, but not enough. The fallschirmjager got into assault, and popped the assault guns. The engineers went in to an assault, but missed every assault roll, were hit in the counterattack, failed morale, and retreated. They then failed to unpin and go back into the assault! So victory to Matt in a close game.
Meanwhile, on the other table Lowell and Rob had an early war game. Lowell had a militia battalion -- there were thousands of them!!!! I left before tha battle finished, but I think the militia were in trouble -- there was so many of them they just couldnt concentrate and get to the decisive point without getting in the way of each other.
Friday, September 18, 2015
Flames of War doubles game at the LGC
It was myself and Lowell, each with 1250 points, vs Rob and Matt.
Lowell had a heavy tank force (IS-2's). Rob had fallshirmjager with two platoons of PaK 40's. Matt had Jagdpanthers and Jagdpanzer IV/70's. My force was
Compulsory Motostrelkovy Batalon HQ (Regular) (p.13) - CinC Rifle, 2iC Rifle (25 pts)
- Komissar (15 pts)
Compulsory Motostrelkovy Company (Regular) (p.13) - Command SMG, 21x SMG (350 pts)
- 3x Replace SMG with Panzerfaust SMG (only if 21x SMG) (30 pts)
Compulsory Motostrelkovy Company (Regular) (p.13) - Command SMG, 7x SMG (130 pts)
- Replace SMG with Panzerfaust SMG (10 pts)
Tankovy Company (Regular) (p.9) - Command T-34 obr 1942, 8x T-34 obr 1942 (325 pts)
- 5x Upgrade T-34 obr 1942 to T-34/85 obr 1944 (150 pts)
Heavy Mortar Company (Regular) (p.18) - Command Rifle, 4x 120-PM-38 mortar (95 pts)
- Observer Rifle (15 pts)
- 3-ton truck per gun (5 pts)
Spetsnaz Platoon (p.27) - Command SMG, 2x SMG, 2x Captured Sd Kfz 251 half-track (100 pts)
1250 Points, 5 Platoons
The scenario was surrounded, and Lowell and I were the attackers. Surrounded is really hard to defend, but on the larger table it wasnt as hard as on the smaller table -- the defender has interior lines, and doesn't risk getting shot in the rear as much.
The Germans chose a solid defense in the middle of the table, with Jagdpanthers in ambush, and command / 2iC Jagdpanzer IV/70's to be deployed.
Lowell and I tried to rush infantry through the wheat fields, and tanks around a hill to take out some Ostwinds. The tanks were going to be infiltrated by spetznaz.
Of course, the Jagdpanzer IV/70's and Jagdpanthers were deployed last to prevent this.
It was going to be a hard push!!!!
First turn shooting by the Russians was VERY lucky. IS-2's took out one of the Jagdpanthers (needing a 6 to hit). The T-34 horde took out one of the Jagdpanzer IV/70's (needing Matt to roll a 1 on armor)
The dice kept on being hot. Next turn the other Jagdpanther went up in smoke, and the other command Jagdpanzer IV/70 went up. Then two of the Jagdpanzer IV/70 platoon went, and they failed morale. Suddenly, all the Germans had left were the fallschirmjagers!
The IS-2's went in for the assault. The Fallshirmjagers redeemed the German side, killing an IS-2. But it was too little too late -- they couldnt hold the objective, and Rob conceded.
Lowell had a heavy tank force (IS-2's). Rob had fallshirmjager with two platoons of PaK 40's. Matt had Jagdpanthers and Jagdpanzer IV/70's. My force was
Soviet Motostrelkovy (Regular)
Mechanised Company, from Desperate Measures, page 12
Compulsory Motostrelkovy Batalon HQ (Regular) (p.13) - CinC Rifle, 2iC Rifle (25 pts)
- Komissar (15 pts)
Compulsory Motostrelkovy Company (Regular) (p.13) - Command SMG, 21x SMG (350 pts)
- 3x Replace SMG with Panzerfaust SMG (only if 21x SMG) (30 pts)
Compulsory Motostrelkovy Company (Regular) (p.13) - Command SMG, 7x SMG (130 pts)
- Replace SMG with Panzerfaust SMG (10 pts)
Tankovy Company (Regular) (p.9) - Command T-34 obr 1942, 8x T-34 obr 1942 (325 pts)
- 5x Upgrade T-34 obr 1942 to T-34/85 obr 1944 (150 pts)
Heavy Mortar Company (Regular) (p.18) - Command Rifle, 4x 120-PM-38 mortar (95 pts)
- Observer Rifle (15 pts)
- 3-ton truck per gun (5 pts)
Spetsnaz Platoon (p.27) - Command SMG, 2x SMG, 2x Captured Sd Kfz 251 half-track (100 pts)
1250 Points, 5 Platoons
The scenario was surrounded, and Lowell and I were the attackers. Surrounded is really hard to defend, but on the larger table it wasnt as hard as on the smaller table -- the defender has interior lines, and doesn't risk getting shot in the rear as much.
The Germans chose a solid defense in the middle of the table, with Jagdpanthers in ambush, and command / 2iC Jagdpanzer IV/70's to be deployed.
Lowell and I tried to rush infantry through the wheat fields, and tanks around a hill to take out some Ostwinds. The tanks were going to be infiltrated by spetznaz.
Of course, the Jagdpanzer IV/70's and Jagdpanthers were deployed last to prevent this.
It was going to be a hard push!!!!
First turn shooting by the Russians was VERY lucky. IS-2's took out one of the Jagdpanthers (needing a 6 to hit). The T-34 horde took out one of the Jagdpanzer IV/70's (needing Matt to roll a 1 on armor)
The IS-2's went in for the assault. The Fallshirmjagers redeemed the German side, killing an IS-2. But it was too little too late -- they couldnt hold the objective, and Rob conceded.
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