Showing posts with label Pandemic Legacy. Show all posts
Showing posts with label Pandemic Legacy. Show all posts

Tuesday, June 21, 2016

Pandemic Legacy - June

It really is amazing how easy Pandemic Legacy is without Nick playing.

We won with zero outbreaks. We got to turn 4 yellow cards into equipment cards and we can cure red with one fewer card and it doesn't take an action to cure it.




Tuesday, May 31, 2016

Pandemic Legacy -- May (2)

We lost!!!!!!!   For the second time!!!!!

It was so close -- we had almost all of the victory conditions fulfilled.  We just needed to have one or fewer outbreaks on the second last turn, and we would have won.  But we got two outbreaks!!!!!  We had the cure for Blue in hand and the ability to build the last base to meet the victory conditions all in hand.  So close but so far!!!!


The starting position.  Not too bad.  Not much Yellow Fever disease, and only one Black Death 


The End.  Black Death eradicated.  Scarlet Fever cured.  But Yellow Fever was everywhere.


Deciding what to do.  We ended up building two military bases.

Tuesday, May 3, 2016

Pandemic Legacy -- May (1)

We got our arse kicked again!!!!!  The dark continent is now really, really dark!!!!!  The uncurable disease has spread from South America to Africa and has really taken hold.

We had dispatcher, quarantine specialist, researcher, and medic.  We had an option for a new character -- the colonel.  We should have taken him -- he uses military actions to kill plague carriers!!!


The setup


The first epidemic was in Atlanta -- a couple of players got scars!!!


Things are looking good


We have an epidemic.  But things should be OK as long as we dont draw Cairo.  Guess what we draw!!!  And then we draw Khartoum right next door!!!   Cascading disaster!!!!!


Don't go to Africa!!!!!!!

Tuesday, April 5, 2016

Pandemic Legacy -- April (2)

We replayed April.  The setup was very interesting -- the only diseases that were active were Yellow (which was incurable) and Red.  We were either going to win big or go down with a massive spread of one of the viruses.

We were also challenged, in that every time we could draw an epidemic card, we did draw one.  We never got a breathing space to get a disease under control.

We played with the dispatcher, researcher, medic, and quarantine specialist.

We managed to cure and eradicate black quickly, and then got red and blue under control to win.  But we were constantly on the back foot with Yellow.

We gave the quarantine specialist an ability to quarantine next to a military base, and built a military base on Bogota.

Waiting for May now -- what will the game throw at us next month!!!!

The starting position

And the end

If Mal hadnt won the game I was in real trouble from 'Aggressive Disease Carriers'

Tuesday, March 22, 2016

Pandemic legacy -- April (1) --- Aaaaaargh!!!!!!!!!!

It is now apparent that Pandemic Legacy was toying with us for the first few games.  It has now become seriously hard!!!!!

We lost our first attempt at April.  We were close -- we had cured two of the three diseases, and were just a move or two away from victory, but we got a chain reaction outbreak in Asia that pushed us over the edge into defeat.  And we had to win, because the situation in South America is out of control!!!!

At the end of the second epidemic, things got seriously bad!!!


An explosion of the Red disease -- 4 epidemics in one go!


Tuesday, March 8, 2016

Pandemic Legacy -- March

I was in Sydney.  The write up from Matty was:

"Well, Pandemic is much easier when we don’t have Nick and Dave playing. I only got two turns and we cured three diseases, two of which we eradicated and we only had one outbreak. We spent longer determining which characters to play than we spent playing the game."





Tuesday, March 1, 2016

Pandemic Legacy -- February

WE WON FEBRUARY!!!!   AND IN ONE ATTEMPT!!!!!!

We were sort of lucky -- we had a funded event in our initial draw.  All of the initial outbreaks were black or blue diseases.  Normally, having a clump of disease like that would be a disaster.  But using the funded event to remove some cubes, and using the bonus from January to help, meant we could damp all of the outbreaks down while we rushed over to deal with them.

Mal opening the February Bonus.  I wont say what it was, but we used it a fair bit!!!!

The starting position.  Note three cities in Europe at the maximum disease level.  We were so lucky we didnt get an epidemic first off and have a chain reaction of disease!!!

The final position.  We almost wiped out the blue disease.  We had cured black, and let it run wild while we tried to cure the Red disease -- which worked!!!

Mal for the win!!!!!

Tuesday, February 2, 2016

Pandemic Legacy -- January

WE WON JANUARY!!!!!!!



We had two outbreaks, and the yellow disease became drug resistant (and uncurable).  BUT, we cured and eliminated the black disease, and cured the other two diseases.  (When yellow became uncurable, the game objective changed to 'cure 3 diseases'.)

 
Matty scratching off the bonus card for winning January the first time



The final board.  Red could have been eliminated, but we chose to win the game instead!

Mal looking at what bonuses we could earn from our victory.  We chose the positive mutation for the black disease, and the pilot skill.  The black disease is now easier to cure, and we can travel around the board better!