Showing posts with label Rapid Fire. Show all posts
Showing posts with label Rapid Fire. Show all posts

Tuesday, June 1, 2021

Rapid Fire Market Garden #1

 First game of the Market Garden campaign.

Ross and Simon, as allies, crushed the Germans.  bad German deployment plus bad German dice meant it was a walkover.














Tuesday, March 16, 2021

Rapid Fire - Rapid Fun!

 Simon introduced us to Rapid Fire, using Rapid Fire Reloaded.  It was so much fun.  Even more impressive was all the terrain I 3D printed for the battle - roads, hedge bases, field bases.

As the defender I lost - but it was close and I gutted the attackers!







Wednesday, April 6, 2016

Rapid Fire -- nail biting in the Pacific!

It was Rod's turn to host, and he put on a Rapid Fire game.

It was a two phased scenario.  The US marines had to land and get through the beach defences to a village behind the beach.  Then they had to hold on for the counter attack!  I was US, and Rod was Japanese.

The table was spectacular

Rod is looking at the situation

A boring initial deployment.  Line the beach wall and shoot!!!!



The Stuart shot up the dug in Japanese.  And an artillery bombardment destroyed the sole anti-tank gun the Japanese had!

After 3 turns of shooting the marines advanced forward over the dead Japanese.  The whole scenario was a piece of cake!!!!   Or was it ...

Later that night a horde of Japanese came out of the jungle.

The dug in Americans couldnt use their superior firepower at night.

One by one trenches were overrun

With only a few men left plus their tank, the American morale collapsed.


A great, close battle.  It could easily have gone either way!!!