Showing posts with label CV. Show all posts
Showing posts with label CV. Show all posts

Tuesday, March 15, 2016

In the Jungle

Crossfire in the Pacific.  Japanese vs Marines.

Our first crossfire game was a nail biting affair.  This was far more pedestrian.  Both Rob and I discussed it, and we werent sure if it was the scenario or the jungle terrain.  Anyway, my Marines methodically destroyed Japanese units, and the poor Japanese had very little they could do





Both Japanese bunkers destroyed



The look of despair -- Rod had almost nothing left!!!





We then went and played a Wild West game using Rod's CV system.  It was very cinematic, but my outlaw gang was blown away quickly!!!!

The Town.  The 4Ground Wild West buildings are fantastic!!!


My Posse moves into town

Shooting starts

My Posse just before the dead bodies started to mound up!!!!

Wednesday, March 2, 2016

Double header at Rod's

We played two games.  The first was a playtest of Rod's homemade skirmish system, CV.  This is a really cool system, where there is one stat -- your figure's CV (for combat / cohesion / casualty / <insert C word> value.  If you roll your CV or under, you do an action.  It turns out CV 5 is dramatically better than CV4, which is better than CV 3, etc.  As you take wounds, you lose CV.

The scenario was 6 rangers attacking a village to free a hostage.  !2 Taliban defended the village.



The table, before deployment

The rangers come on.  There are a couple of sentries, but otherwise all is quiet (and hidden)

The rangers got to the top of the small building, and killed a Taliban machine gunner.  Sentries opened fire -- two hits on each ranger!!!  This could have been bad.  But each ranger shrugged off the hit (they used cover well)


The Taliban sniper!!!!  He was dangerous!!!  Until the rangers opened up on him with their support weapon!!!!  Scratch one sniper!!!

A minor shootout started, with the rangers methodically removing any hostiles that appeared.

Then the dangerous stuff started -- clearing the village room by room.  The rangers were lucky -- the Taliban kept getting hits, but the Rangers skill (and hence use of cover) was enough to save them.  The Ranger leader did actually get hit, but he was saved by his body armour!  Pretty soon the rangers found the hostage and evacuated.

We decided to have a second game -- Dux Bellorum.  A straight up Saxons (Rod) vs Vikings (Nick)

Rod kept rolling bad dice, especially for movement, and the Vikings managed to crush a flank and scrape a win.